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Silent Hill 2. In the sequel to Silent Hill, Silent Hill 2 follows James Sunderland, whose life is shattered when his young wife Mar. Silent Hill 3 is the third installment in the Silent Hill series. It is second game to be released on the PC and PlayStation 2 and unlike Silent Hill 2 and.
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Maria is a major character in Silent Hill 2 and protagonist of Silent Hill 2: Born from a Wish. Silent Hill is a Konami video game franchise in the survival horror genre consisting of the following: Silent Hill (1999) Silent Hill Play Novel (Japan ….
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Silent Hill (Franchise) - TV Tropes. The fear of blood tends to create fear for the flesh. Silent Hill is a Konami video game franchise in the survival horror genre consisting of the following: And a handful of para- game material such as artbooks, comic books, and a "making of" DVD. The eponymous setting is an American lakeside resort town with a long history. Native Americans called the area the "land of the spirits," and may have considered it cursed.
The history of Silent Hill is rife with disappearances, murders, and mysterious activity, mostly owing to the existence of an unnamed demon- worshiping cult. The Silent Hill games have largely dealt with the repercussions of that cult's actions, including the existence of multiple "layers" of the town itself. The normal town is an average Americana tourist attraction. On another level, it is long- abandoned and empty, save for the lost and damned who stumble onto its streets. On deeper levels, it is a crumbling ruin, or the full- fledged Otherworld: a burning, rusty hell.
In actuality though, the whole 'layeredworld' is about the demon god's influence from the first game affecting the town through Alessa. The games focus on psychological horror over all else. Rather than the jump- scare riddled horror found in other games, Silent Hill centralizes chilling, isolated atmosphere, with an emphasis on creating fear not from what can attack you- but from what is just out of sight. A new entry in the series was announced for Sony's recently revealed Playstation Vita called Silent Hill: Book of Memories, which is a multiplayer hack- and- slash game starring player- created characters.
And as if it wasn't horrific enough as a work of fiction, the 2. Halloween Horror Nights event at both Universal Studios Orlando and Hollywood included a Silent Hill- themed haunted house, Welcome to Silent Hill, based off of the franchise as a whole. Along with Resident Evil, it is considered one of the defining examples of the Survival Horror genre, and is famous for the high quality of its story, background music, and atmosphere.
Character sheet and Shout Out pages are up and running, so feel free to contribute. Has an Abridged Series titled Noisy Hill. Abandoned Hospital: A staple of the series — filled with creepy nurses, of course. Subverted in Homecoming, where the game starts in an Abandoned Hospital that is also a Continuity Nod, but it's just a dream. Later on, you can find an item or two on the grounds of the familiar Alchemilla Hospital and it's labeled on the map, but you don't actually go inside. Completely averted in Silent Hill: Downpour, which lacks a hospital level entirely. Abusive Parents: A lot of them, but Dahlia Gillespie takes the cake.
Poor, poor Alessa.. And who could forget Angela? Her dad sexually abused her and her mother said that she deserved it. Absurdly Spacious Sewer: Pretty much a staple of the franchise. Acrofatic: The Insane Cancers from Silent Hill 3 would trick players into believing they're rather slow — they even get up from serious injuries quite fast and attack. Action Survivor: All the protagonists of the games and movie, presumably to give the audience sympathetic leads from various mundane walks of life. Played with in Homecoming, with a protagonist who believes himself to be a trained soldier and actually does exhibit some martial prowess, but is in fact a civilian with serious delusions.
Adult Fear: The Franchise. Advancing Wall of Doom: Pyramid Head in the alternate hospital basement in SH2, and the infamous Advancing Red Light of Doom in the Borley Haunted Mansion in SH3. The Red Light made a comeback in Downpour, this time as "The Void". Alien Geometries: Common in the lower levels of the Dark World, like the Historical Society, Labyrinth, and the alternate Hotel at the end of SH2. All Just a Dream: Harry is killed in the nightmarish Otherworld at the very beginning of the first game.
He then wakes up in the Fog World inside a diner. The worst ending from the first game reveals the entire game to be Harry's Dying Dream. Heather in the third game wakes up in a restaurant just after getting run down by a rollercoaster car in the nightmare, mirroring her father's experience in the first game. Later Heather visits the amusement park for real and narrowly avoids getting hit by the rollercoaster.
Played with in the fourth game. The opening sequence initially gives this impression, but it later becomes clear that the player is seeing through the eyes of Joseph Schreiber, Room 3. Walter's 1. 5th victim. Alex in Homecoming wakes up in Travis' semi- trailer truck after being skewered by Pyramid Head's knife in the Nightmare Hospital.
The "Hospital" ending of Homecoming. Murphy wakes up from a dream (later revealed to be a flashback) about beating and (possibly) killing Napier at the beginning of Downpour. All There in the Manual: The Book of Lost Memories (1- 3), Another Crimson Tome (4), the victim files (4), and the diaries (5). In another sense, the series ironically could provide an inversion of this trope as well as playing it straight, as the additional material sheds a lot of light on the nature of the cult, the history of the town, and the in- game mythology. The inversion comes when you realize that nearly none of the speculation referring to metaphors, symbolism, and the meanings of certain things has ever been confirmed anywhere, yet a great deal of it is accepted as fanon. Mostly, this has been treated with the occasional Shrug of God, but nothing is ever made specific. Arguably, to some, this makes the series even more frightening, as it literally causes you to come to the horrifying conclusions yourself.
Alternate Universe: Silent Hill seems to exist on multiple levels: the normal, unhaunted town, a demon- haunted, deserted town, and a nightmarish Dark World. At least, this is how it works in the movie: how many realities there are and how they're connected in the game is the subject of much debate. Always Night: A bit unclear, since the fog makes it just about impossible to see.
It's certainly always night in the Dark World. In Silent Hill 3, the game starts off at sunset and stretches over two nights: the daylight portion's spent almost entirely inside an Abandoned Hospital and its Dark World counterpart. And I Must Scream: Several of the monsters, particularly the humanoid ones. Silent Hill 2 is pretty much dominated by these guys; Even Pyramid Head, the most invincible of the bunch, was animated to suggest great pain under his helmet. Downpour: After being beaten to within an inch of his life, Frank Coleridge spends the rest of his life as a vegetable before succumbing to organ failure. And Now for Someone Completely Different: In Downpour, the Post Final Boss sequence has the player in the shoes of the Bogeyman.
Also happens in Silent Hill 4, in a sense, although it doesn't really become apparent until later. The very beginning of the game put the players in the shoes of Joseph Schreiber. And Now For Something Completely Different: In the Silent Team quartet, Silent Hill 2 is actually quite different in terms of plot and theme to 1, 3 and 4. The other games all revolve around a heavy theme of the occult, with 1 and 3 directly involving confrontations with a cult that is involved in the hellish creatures/Dark World of the games and 4 being about the fallout of a twisted occult ritual performed by a Serial Killer. And Then John Was a Zombie: Puppet Cybil, Bogeyman/Pyramid Head Alex, Butcher Travis, and Bogeyman Murphy. Note that these are all Bad Endings. Another ending of Downpour has Prisoner Anne Cunningham.
An enemy in Homecoming is alluded to be James/Mary, still wandering about the Otherworld. And Your Reward Is Clothes: Starting from Silent Hill 3, you can earn alternate outfits for the player character (or Eileen and Cynthia until her death in the case of Silent Hill 4). Alex and Travis get new outfits for every ending they get in Homecoming and Origins, respectively. Murphy can aquire a new set of clothes for completing a certain sidequest in Downpour. Anti- Villain: Alessa, Claudia, Walter Sullivan and Anne- Marie Cunningham. Awesome, but Impractical: The heavier melee weapons (hammer, great knife, mace, etc.) and the hunting rifle, particularly in the second game (can't move with it drawn, too slow to fire and reload, only useful for the last two bosses).
In the hands of a skilled player, though, the hammer is one of the better melee weapons available. Ax- Crazy: Walter. Travis looks like this whenever he has the fireman's axe equipped. Bad Samaritan: In the first game, Dahlia turns out to be a dark version of this trope.
To a first time player, she seems enigmatic and obtuse, but her advice and clues tend to steer you onto a path to progression regardless. That she turns out to be pure evil after Harry has given her the benefit of the doubt is a pivotal point in the plot. Vincent from the third game has shades of this as well.
Beware of Hitchhiking Ghosts: Alessa is the apparition whose sudden appearance causes a car crash in the beginning of Silent Hill, Silent Hill Origins, and the [1] movie adaptation. Bittersweet Ending: Even the good endings are this when they aren't entirely ambiguous, because Silent Hill has left all those affected by it permanently scarred. The Blank: The bubble- head nurses, Grey Children, Lying Figures/Patients, Valtiel, Lurkers, and Rawshocks. Bloody Handprint: Part and parcel of the decor in certain parts of Silent Hill. In Silent Hill 4, it also doubles as foreshadowing.
Boss Warning Siren: An air raid siren sounds just before the town shifts from fogbound to otherworld. Bottomless Pits: Usually used as an Insurmountable Waist High Fence, but you can fall to your death down them in harder difficulties in Silent Hill 3. Bread, Eggs, Milk, Squick: Done visually - some truly horrendous sights are scattered around Silent Hill with such subtlety that you can pass right by them if you don't slow down and examine your surroundings.